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GamesRadar
GamesRadar
Technology
Anthony McGlynn

"Do you want a new game or not?": Intergalactic: The Heretic Prophet skipping State of Play is fine, former The Last of Us dev says, because making a trailer costs 4 months of work

Protagonist Jordan in a screenshot from the reveal trailer for Intergalactic: The Heretic Prophet.

You may have noticed a certain tentpole studio from Sony was missing from this year's State of Play showcase preceding Summer Game Fest. Despite the ongoing development of Intergalactic: The Heretic Prophet, and rumors of more, Naughty Dog had no part in the offerings, and a former contributor to the studio was quick to explain why.

Retweeting a post speculating on the team's general absence, Del Walker, an artist who worked on The Last of Us: Part 2 Remastered, made the reasons clear. "Every time a [triple-A] game studio has to move resources over to making a trailer, it causes the game to lose about 4 months of actual dedicated development iteration time," he writes.

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