
DLSS 4.5 may have been with us since January of this year, but one of its most interesting features, Dynamic Multi Frame Generation, is finally coming to Nvidia app beta users on March 31. The update boosts the top frame gen count for RTX 50-series GPUs to 6x, being made up of five AI generated frames to the one rendered traditionally by your graphics card. It also allows the upscaler to shift around the number of frames generated on the fly, hence the term "dynamic". Give it a frame rate target to hit, and it'll swap around the number of generated frames depending on the demands of the scene—which should mean locked fps, high-frame rate gaming and a bridging of performance dips, designed to create a silky-smooth gaming experience.That's the theory, anyway. That being said, I did get a chance to see Dynamic Multi Frame Generation in action at CES 2026, and came away pretty impressed with the transition between 2x, 4x, and 6x frame gen in The Outer Worlds 2.I spent some time running backwards and forwards between two areas, one in a ship cockpit that hit its target frame rate at 2-4x Frame Generation, and a busier internal scene that needed 6x frame gen to keep up. I endeavoured to wiggle the mouse around and dance between the two areas in an attempt to trip up the switch between modes, but the transition was seamless as far as I could tell.
