Get all your news in one place.
100's of premium titles.
One app.
Start reading
GamesRadar
GamesRadar
Technology
Kaan Serin

Divinity: Original Sin's story was done in "three days or something," but the Baldur's Gate 3 team now "spend years discussing story and trying to develop characters"

Baldur's Gate 3.

Larian Studios can now spend years hammering away at a game's story and characters since Baldur's Gate 3 earned a pretty penny for the studio - a stark contrast to the Divinity: Original Sin era where the team only had a couple of days.

When talking about some of the studio's lowest points in an interview with PC Gamer, Larian CEO and Baldur's Gate 3 director Swen Vincke said the team couldn't execute everything it wanted to in its games "because we were too small." Based on Vincke's "guesstimates," the first Divinity: Original Sin had about 40 developers, the sequel had around "120-ish," and after opening a seventh studio recently, it's now "approaching 500" employees. Baldur's Gate 3 money, see. 

Sign up to read this article
Read news from 100's of titles, curated specifically for you.
Already a member? Sign in here
Related Stories
Top stories on inkl right now
One subscription that gives you access to news from hundreds of sites
Already a member? Sign in here
Our Picks
Fourteen days free
Download the app
One app. One membership.
100+ trusted global sources.