
I've been out of the Disney Lorcana loop for a while (having a baby will do that to you), and Archazia's Island is making me realize how much I've missed. It also reinforces why I think it's become one of the best card games despite only being a couple of years old.
Simply put, it still doesn't require much effort to pick up again after time away – and several expansions in. Archazia's Island is the sixth Disney Lorcana set so far, but I've still been able to dive back in using the starter decks without getting lost. This is an advantage Lorcana has over something like Magic: The Gathering, if you ask me. I can hit the ground running with it even if I've never played before, while approaching MTG Aetherdrift cold is a recipe for frustration. Don't get me wrong, I'm fond of the racing-themed expansion. But I'd be lost if it was my introduction to the game, because it's awash with terms that you won't understand unless you look them up. By contrast, Lorcana (usually) explains what keywords mean on the card itself.