
Dishonored 2 is filled with interesting level design, but its A Crack in the Slab mission in particular owes a lot to BioShock 2, according to designer Thomas Boucher.
In an interview with PC Gamer, Boucher says "In BioShock 2 there is one level where you can travel between the past and the present. For A Crack in the Slab, we wanted to push that idea a bit more, use it as a gameplay tool this time. We asked ourselves, what can we offer players with this mechanic that other games have never tried to?"