
When you've followed online games for long enough, you get kind of used to the call and response of a live service launch: social media posts complaining of queue times and stability, the developers tweeting out a long text apology as a jpeg boiling down to "we're working on it," and things not actually improving until demand dies down after a few days. Only, that hasn't happened with Diablo 4's vaunted "Server Slam" of a final beta test—queue times and stability have been fine, and everyone seems… dear God, happy?
Server Slam is a total ripoff! from r/Diablo