
Game development is tricky as is, but on games like Diablo 4, it can be especially tough because of the ambiguity around what approach to take. Many decisions boil down to just making a move, seeing how it lands, then adjusting based on feedback, according to one of the leads on Blizzard's hellbound action-RPG.
"We're often faced with solving real problems, and we don't always have the ideal solution in front of us," Zaven Haroutunian, associate game director on Diablo 4, told IGN. "In fact, there's often no ideal solution. Often, we just have to pick a thing."