Destiny 2 has recently introduced 3.0 elemental subclasses, enhancing Guardians with a plethora of synergistic abilities and perks. However, this update has inadvertently marginalized Kinetic weapons, a long-standing staple in Destiny's arsenal, rendering them nearly obsolete in PvE scenarios.
Players have noted that perks like Voltshot, Incandescent, and Hatchling on other weapon types overshadow the utility of Kinetic weapons. Even with slight damage buffs, Kinetic weapons struggle to compete within the current build system due to the lack of synergy with the new subclasses.
Despite receiving minor adjustments such as increased damage and the introduction of Kinetic Tremors, these changes have failed to bridge the gap between Kinetic and other weapon types. The community has proposed potential solutions, including allowing Kinetic weapons to benefit from elemental mods or reducing the cost of Kinetic mods.
However, Bungie has yet to address this issue comprehensively, leading to uncertainty among players regarding the future viability of Kinetic weapons. While some suggest converting Kinetic weapons to Strand or Stasis variants, the logistical challenges of implementing new perks on existing weapons pose a significant hurdle.
Although the disparity between Kinetic and other weapon types remains unresolved, it is unclear whether Bungie considers this issue a top priority for future updates. Players have expressed disappointment in the diminished relevance of Kinetic weapons, with many opting for alternative options like IKELOS, Mini-Tool, or Sunshot in their loadouts.
As the Destiny 2 community continues to provide feedback and suggestions, the fate of Kinetic weapons in the game remains uncertain. While the prospect of a comprehensive solution looms, it appears that the issue may persist for the foreseeable future, leaving players to adapt their strategies accordingly.