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Destiny 2 explores potential changes to its live service model

Destiny 2 struggling with falling playercounts and revenue.

In recent years, the landscape of AAA live service, PvE-based games has been turbulent. With titles like Suicide Squad: Kill the Justice League, Avengers, and Anthem failing to meet expectations, it begs the question of what lies ahead for this genre. Destiny has long been the frontrunner in this space, but even Destiny 2 has faced its fair share of struggles, such as declining player counts and revenue, which ultimately led to significant layoffs. As we approach the final expansion of the current saga and the launch of seasonal-but-not-seasonal Episodes, it's worth considering whether it's time to reassess the relentless content churn that has become synonymous with Destiny.

One possible approach would be to step away from the true 'live service' model that Destiny currently embodies. This would involve maintaining the production of large-scale expansions, as they have been the highlights of the Destiny experience, providing meaningful content that resonates with players. Perhaps a shift towards releasing these expansions every 18 months, rather than annually, could be a viable solution.

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