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GamesRadar
GamesRadar
Technology
Catherine Lewis

Despite the JRPG love letter dominating award shows, Clair Obscur: Expedition 33 creative lead insists the game really was "not supposed to be big"

Sciel, Marielle, Gustave, Lune, and Monoco approach the Paintress in the Clair Obscur: Expedition 33 key art, cropped for our thumbnail.

Clair Obscur: Expedition 33 creative director Guillaume Broche says his hit JRPG was never "supposed to be big," so its immense success at the Golden Joystick Awards has come as quite a shock.

Last week, Clair Obscur: Expedition 33 took home seven awards from the Golden Joysticks, including the coveted Ultimate Game of the Year award. Speaking to Radio Times Gaming after the show was over (below), Broche reflects on the journey that Sandfall Interactive's game has been on since launch.

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