
Like I'm sure many other PC gamers have done, I read our Suicide Squad: Kill the Justice League review with a sense of inescapable inevitability and frustrated, profound disappointment.
Here we are again, another previously celebrated game developer seeing its reputation tarnished by a flawed, middling game-as-a-service release that places grind and ongoing play/monetization right at the top of what a video game should be, with everything else (storytelling, character development and depth, an interactive and varied world, reactivity, the list goes on) relegated to also-rans.