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Creative Bloq
Creative Bloq
Technology
Ian Dean

Designing the Lovecraftian horror of Cthulhu: The Cosmic Abyss

A man in a diving suit screams.

The draw of cosmic horror comes down to what you do and don’t show players; it's the tease of the unknown, something inexplicable lurking just out of view, set against the need to, at some point, show your horror hand. It's an approach Still Wakes the Deep nailed perfectly, and it's something Big Bad Wolf is leaning into for its own take, Cthulhu: The Cosmic Abyss.

With Cthulhu: The Cosmic Abyss, developer Big Bad Wolf plays with the tension inherent in the genre, building a first-person investigation that withholds its monster while letting its influence seep into every texture, corridor, and sound cue – and it’s all realised in Unreal Engine 5, a platform usually reserved for bombast and open worlds. I've played an early version, and the developer is clearly building an impressively atmospheric world with some unique takes and surprises along the way.

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