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The Guardian - UK
The Guardian - UK
Entertainment
Meghan Ellis

Denshattack! review – time to get on board with kickflipping trains

A bright yellow train moves along a glowing track in a neon-coloured world.
‘Denshattack! rests on the shoulders of giants.’ Illustration: Undercoders

Every now and again a game appears with a premise so outrageous you stop in your tracks to take it all in. Denshattack!, a game about kickflipping trains across a dystopian future Japan, is the epitome of this feeling. Set in a post climate disaster world, people have retreated to corporate-owned domed cities to live out their days in air-conditioned, ignorant comfort. Save for a handful of outcasts, the rest of the country is a mess of broken infrastructure, where rival gangs battle it out on the ruins of Japan’s famously extensive rail network. Naive upstart Emi has one goal: become the best Denshattacker there is, one sick nosegrind at a time.

Taking the idea of an on-rails platforming game to its extreme conclusion, developers Undercoders have combined the best bits of the Tony Hawk’s Pro Skater series – grinding, flipping and spinning through an entire dictionary of tricks – with the anti-establishment message behind Jet Set Radio. The rivals Emi encounters showcase the history of Japanese misfits, pitting you against ageing rockabillies and violent girl gangs without a shred of judgment.

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