Get all your news in one place.
100's of premium titles.
One app.
Start reading
PC Gamer
PC Gamer
Rick Lane

Demonschool's credits go one step further than names and job titles, adding full descriptions for designer roles: 'We wanted to give people proper, actual credit'

A quartet of plucky high-school students stand before an ominous skeleton boss looming out of the shadows, with a bone to pick from them, in Demonschool.

I'm as guilty as anyone for hammering the skip button when a videogame's credits begin to roll, but I acknowledge that a scrolling list of names is an important part of the game. At a time when layoffs abound, projects are cancelled at a moment's notice, and work in the games industry is more difficult to find than ever, designers being able to show potential employers the work they've done is vital. Hence, diligent, accurate crediting is important for any creative's career, as well as just being the decent thing to do.

In most cases, a credit is formulated as the developer's name and the nature of their role on the project, whether that's a fixed job title or a specific type of work they contributed on a part-time or freelance basis. But with the credits for Demonschool, developer Necrosoft Games went one step further, adding paragraph-long descriptions for every role on the project.

Sign up to read this article
Read news from 100's of titles, curated specifically for you.
Already a member? Sign in here
Related Stories
Top stories on inkl right now
One subscription that gives you access to news from hundreds of sites
Already a member? Sign in here
Our Picks
Fourteen days free
Download the app
One app. One membership.
100+ trusted global sources.