
I'm as guilty as anyone for hammering the skip button when a videogame's credits begin to roll, but I acknowledge that a scrolling list of names is an important part of the game. At a time when layoffs abound, projects are cancelled at a moment's notice, and work in the games industry is more difficult to find than ever, designers being able to show potential employers the work they've done is vital. Hence, diligent, accurate crediting is important for any creative's career, as well as just being the decent thing to do.
In most cases, a credit is formulated as the developer's name and the nature of their role on the project, whether that's a fixed job title or a specific type of work they contributed on a part-time or freelance basis. But with the credits for Demonschool, developer Necrosoft Games went one step further, adding paragraph-long descriptions for every role on the project.