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PC Gamer
PC Gamer
Morgan Park

Delta Force is a decent Battlefield clone, but its monetization is like gazing into a bottomless void from which no light can escape

Delta Force's operator Luna Kim.

Remember when the pinnacle of multiplayer shooters was big maps, two teams with a few dozen players, and a fleet of land and air vehicles smashing into each other at irresponsible speeds? Delta Force does, and for that it has my appreciation. Seemingly very little is binding this Delta Force revival, developed by Tencent subsidiary Team Jade, to the original run of '90s and early '00s shooters on PC—though there is a "Black Hawk Down" campaign planned for next year.

The inspirations behind the new Delta Force are fairly obvious. There are two modes right now: One that's a Battlefield clone, and another that takes after Escape From Tarkov. I've spent most of my time so far in the Battlefield-like Warfare mode, and I promise I'm not using the word "clone" lightly here—it's not just four classes, near-future military, and vehicles that Delta Force has in common with DICE's latest. Team Jade has mimicked very specific design choices that are distracting as someone who just reached level 90 in Battlefield 2042, from the layout of its menus, to the color scheme and graphic design of its overhead spawn map, how it divides objectives in sectors, and even the abilities of its operators and vehicles.

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