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GamesRadar
GamesRadar
Technology
Kaan Serin

Deep Rock Galactic roguelike dev says innovation for innovation's sake is too expensive to survive: "We're a studio of 50 people with bills to pay"

Deep Rock Galactic.

Deep Rock Galactic Survivor's director recently got frank about the realities of game development, explaining that his team keeps "our innovation as low as possible" because innovation for innovation's sake is just too expensive in this climate.

Funday Games CCO Anders Leicht Rohde, who's working with Ghost Ship Games to direct roguelike spin-off Deep Rock Galactic Survivors, said as much in an interview with Edge Magazine's 407th issue, out now.

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