
Kojima Productions' chief technical officer Akio Sakamoto says the jump from PS4 to PS5 "isn't so great," but has at least made achieving design goals in Death Stranding 2 "more efficient."
Talking to Edge Magazine in its latest issue – on sale now, by the way – Sakamoto takes a question over what the team can achieve on PS5 that wasn't possible when PS4 was the lead format. The jump from PS1 to PS2 this is not, but the new hardware system certainly helps in making development easier.