
Chief technical officer at Kojima Productions, Akio Sakamoto, has explained why the studio chose to adopt the less popular Decima game engine for Death Stranding, despite it being "less immediately approachable."
In the world of game engines, two continue to be king: Unity and Epic Games' Unreal Engine. However, Kojima Productions chose to use Guerilla Games' proprietary, and less widely known, Decima engine when creating its open-world walking simulators.