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Inverse
Inverse
Technology
Hayes Madsen

'Death Stranding 2' Is Copying 'Final Fantasy XVI's Most Inventive Feature

Sony

Final Fantasy XVI was one of the franchise’s more divisive entries, but it also had an unexpected lasting impact. The game’s Active Time Lore system, a kind of interactive glossary, has proven to be its best idea, and now even Hideo Kojima’s Death Stranding 2 is borrowing it. That’s a smart move for a series packed to the brim with complex ideas, impenetrable lore, and more terms than you can keep track of.

In typical Kojima fashion, Death Stranding’s story is a dense affair layered with real-world history. Although not quite as twisty as some Metal Gear Solid games, it was sometimes hard to keep track of everything, and the game also put a huge emphasis on reading text interviews to fully understand the narrative. There are so many elements at play: what the Stranding is, how Beaches work, the history of America, all the terrorist cells and factions. A system to keep track of all that sounds perfect, and to that end, Death Stranding 2 is introducing Corpus.

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