
Despite word that Hideo Kojima made Death Stranding 2: On the Beach a weirder game in response to early player feedback that was apparently "too good," a lead dev actually says he aimed to make the game in a way that it would be more likely for players to see the game through to the end.
The comments arose from the game's co-composer Woodkid, however, Kojima clarified what actually happened after focus tests, saying that he actually made the game "more playable," and rather, he didn't want the game to be something that is "digestible." Kojima explained, "Something that is not digestible stays in that person for a long time. So that's what I meant by, 'I want to do things differently.'"