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PC Gamer
PC Gamer
Jody Macgregor

Dawn of War 4 playtesters want the combat to take longer because of how much they enjoy watching it

Earlier this year, Dawn of War 4 developer King Art Games showed off its combat director, which synchronizes melee animations to go a step beyond the already impressive sync-kills that were a trademark of the original Dawn of War. As senior game designer Elliott Verbiest explained on the latest episode of Deep Strike, an interview series on Warhammer TV, they're worth slowing down the game to watch.

"We had a few closed alpha playtests," Verbiest said, "and one of the key points of feedback that we got and that really showed that we have something special here was, 'Hey, could you maybe balance the combat to take a little bit longer? Because we really want to see all these sync-kills and all the sync-melee combat that you guys have got going on.' People found it so spectacular that they wanted to keep seeing more of it."

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