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GamesRadar
GamesRadar
Technology
Oscar Taylor-Kent

Date Everything review: "A masterclass in character design full of wonderful faces I love meeting, but juggling so many means sacrificing depth"

Kofi serves an affogato in Date Everything.

I'll always appreciate the simplicity of a video game title like Date Everything that does what it says on the tin. In this debut romance from Sassy Chap Games you really do date just about everything you can set your peepers on, and with 100 'dateables' to meet, all within your household and all fully voiced, that frequently is more than you'd expect. Handsome himbos hide in the closet, bickering besties are a door away, and drama is afoot in the laundry room. Meeting a new character is always a joyous surprise, even if at times it can bend under the weight of the sheer ambition juggling 100 characters is always going to demand.

Just how are you doing so much dating in a single household? Simple – they are, for the most part, the objects around your house made real. After losing your job to AI, you're sent the company's latest in-development wearable tech: the Dateviators – sunglasses that allow you to DATE (Directly Acknowledge a Thing's Existence) anything you see. From objects themselves – chairs, fridges, shelves – to more abstract concepts – water, air, dread – you can meet and grow closer to these characters to strike up friendships… and maybe more.

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