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Dot Esports
Dot Esports
Jeremiah Sevilla

DATA.BET posts strong Q3 2025 results driven by esports betting growth

DATA.BET reported a substantial uptick in esports betting activity in the third quarter of 2025, citing broad improvements across every major key performance indicator (KPI). 

According to the betting solutions provider, esports stake volume rose by 60 percent year-on-year, while total profit jumped by 79 percent, supported by a 12 percent increase in margin efficiency.

Player engagement was also stronger across the board. The number of bets placed grew by 33 percent, multiples increased by 53 percent, and the active player base surged by 126 percent. Average bet size climbed 22 percent, indicating what the company describes as “higher confidence and deeper involvement” from users.

“Esports has proven its strength and reliability as a betting vertical. Quarter after quarter, we see steady engagement, growing turnover, and tangible revenue impact for operators. We’re pleased with the performance and even more excited about the momentum ahead, and we are scaling it together with our partners,” Bohdan Holovnov, Head of Esports at DATA.BET, said.

CS2 leads DATA.BET’s esports betting surge, LoL and R6 gain ground

DATA.BET esports performance and Q3 2025 results key image
Image via DATA.BET

Player preferences and expanded event coverage across top esports titles shaped the third quarter performance of DATA.BET’s esports betting vertical.

CS2 remained the leading discipline, posting a 26.7 percent boost in turnover, a 55 percent rise in profit, and a modest 2.5 percent increase in bet volume.

League of Legends emerged as one of the biggest movers of Q3. Jumping from the fourth to the second most popular title while surpassing Dota 2, League betting saw turnover climb by 290 percent, profit by 416 percent, and total bets by 221 percent.

Rainbow Six Siege also continued its upward trajectory, driven by broader match availability and regional expansion in Latin America. Turnover rose by 126 percent, profit skyrocketed by 504 percent, bets increased by 12.4 percent, and match coverage doubled.

Crowd and stage set at the CS2 Austin Major organized by BLAST.
CS2 remains a huge growth driver for DATA.BET. Photo via BLAST

Holovnov attributed the company’s success to strategic product improvements aligned with evolving betting behavior. “We focused on improving uptime for the most popular in-play markets, including ‘Map – Total Kills’, ‘Map – Duration’, ‘Map – Winner’, and ‘Player – Total Deaths‘, especially in late-game phases where engagement peaks. This applies to both shooters and MOBA titles,” he explained.

Holovno also noted that DATA.BET introduced interval-based kill markets in League of Legends and Dota 2 to create more frequent and dynamic betting moments. He added that the expansion of player props across major esports titles—such as CS2, Dota 2, League, and VALORANT—in both pre-match and live formats played a major role in driving activity.

Beyond year-on-year performance, DATA.BET also highlighted strong quarter-to-quarter stability. Profit percentage increased by 13 percent compared to Q2 2025, indicating consistent demand even as the company expanded into sports betting in June.

With Q3 2025 marking one of its strongest periods yet, DATA.BET enters the final quarter of the year on solid footing, backed by sustained esports betting momentum.


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