
Fallout co-creator Tim Cain owes the job that truly got him started as a game developer to his ability to flex his knowledge of one of D&D's most annoying rules in his job interview.In a new YouTube video asking whether his success as an RPG developer was down to good fortune or good planning, Cain explains how he found himself at Interplay, the legendary studio that created Planescape: Torment, Icewind Dale, and Fallout, and published Baldur's Gate, to boot. Having spent countless hours playing tabletop games and teaching himself to code throughout high school, Cain ended up at University of California Irvine, where he says he was "surrounded by game companies.""In the evening I'd often play tabletop RPGs with grad school friends of mine," Cain says, "because we didn't have any money so we couldn't go do anything. We were kind of stuck in the student housing there, so we played a lot of games." Many of those were based around GURPS (Generic Universal Role-Playing System), which would go on to inform much of Cain's work, and was the original choice for Fallout's game system.