
Changes to the D&D rules are all your fault.
No, really. When you're tinkering with something as beloved as D&D, you're going to upset someone. It's inevitable. But you're also going to make the game better for others. That's why game design architect Chris Perkins and his team have spent as long as possible listening to fan feedback, combing over data, and sending playtests into the wild. It's also why Dungeons & Dragons isn't getting a new edition like it might have done in the past, and why Fifth Edition is here to stay… for now.