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Cat Bussell

Cyberpunk 2077’s design had one key flaw, says developer

A goon firing an assault rifle

Cyberpunk 2077 developer and level designer Miles Tost has given his best assessment of what exactly went wrong with the level design in CD Projekt Red’s sci-fi RPG. 

In a panel at the Game Developers Conference (GDC), Tost took the opportunity to offer observations as to his own level design philosophy as well as his account of where the team could have done better with Cyberpunk 2077. Tost made it clear that “we pride ourselves on being storytellers, and we didn’t want to stop a player’s lack of foresight from [preventing them] enjoying the narrative” (via IGN).  

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