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USA Today Sports Media Group
USA Today Sports Media Group
Sport
Cian Maher

Cut centaurs and controversial butterflies: Stories from making Skyrim

We recently published a lengthy interview with Skyrim lead level designer Joel Burgess on how Blackreach, one of the game’s most famous dungeons, could have never existed. The reason it did was thanks to a process called spotlighting, which allowed the devs to pay extra attention to aspects of the game that were promising but needed some extra love.

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