When Crusader Kings 3: Roads to Power was announced back in February, the grand strategy romp's community was the most enthusiastic it had ever been. I like most of the game's DLC, but the broad reception to the majority of Paradox's post-launch offerings has been that they don't have a big enough impact. Roads to Power, though, sounds like it's going to make a significant splash.
The headline attraction is that it offers would-be rulers the chance to play outside of the traditional, land-owning feudal structure that drives the bulk of the game. And it does this in a bunch of different ways.