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PC Gamer
PC Gamer
Rick Lane

Croteam 'never planned to make' its philosophical puzzler The Talos Principle, but it emerged as a 'happy accident' while working on Serious Sam

There's always been strong evidence of shared DNA between Croteam games Serious Sam and The Talos Principle, with the latter borrowing many of the effects and environment objects from its FPS cousin to construct its philosophical brainteasers. But Croteam game designer Davor Hunski recently revealed the specifics of how the studio's beloved puzzler emerged from its bigger FPS brother, and apparently it was all a "happy accident".

"The Talos Principle is the game that we never planned to make," Hunski begins in a short video published by Croteam detailing The Talos Principle's origins. At the time, Hunski was project lead on Serious Sam 3, specifically "responsible for inventing the systems." While designing the game, he started looking at all the different elements the studio was using to construct its war-torn cityscape, things like floating mines, plasma walls, gun turrets, and so forth.

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