When I heard Critical Role was making a fantasy TTRPG, I was a touch sceptical—Darrington Press' other project, Candela Obscura, branched out from sword and sorcery, adamant in doing its own thing.
But when a group of dice celebrities known for playing D&D announce they're making something D&D-adjacent, you wonder why they're even bothering—beyond the looming danger of a second OGL catastrophe putting your suddenly-major company at risk. Fortunately, that's not at all what Matthew Mercer and co have done, here.