I'm finally all caught up on Critical Role's fourth campaign after an extended break—and I've been very much enjoying the "Schemer's Table", one of three central groups (the others being Soldiers and Seekers) that comprise the actual play show's ambitious group of 13 players.
As opposed to the Soldiers, who've been hunting down the bugger that ratted Thjazi Fang out, and the Seekers, who've been trying to find Thaisha Lloy's son, the Schemer's Table has been concerned with political intrigue. As such they've stayed put in Dol-Makjar, the central city of the campaign, to do their underhanded work.