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PC Gamer
PC Gamer
James Bentley

'Cripple their sales, tank their stock price. Stop collaborating with them as developers': New Blood CEO on fighting against DLSS 5

DLSS 5 in Resident Evil Requiem.

DLSS 5 is contentious, to put it lightly. Though execs from the likes of Capcom and Bethesda seem on board with the new generative AI rendering tool, some of its employees didn't even know it was going to be announced (admittedly, the logistics of informing all employees does make my head spin, not to mention a legal minefield of NDAs). Then, alongside this, the announcement drew ire from many developers, with some calling it "slop" or "disrespectful to the intentional art direction of devs". I recently had the chance to pick the brains of Dave Oshry, the co-founder of indie publisher New Blood Interactive, and David Szymanski, the developer behind Dusk, Iron Lung, and Gloomwood, to get their reactions to the tech.

Oshry tells me, "We as developers and players need to push back against this bullshit just like we did with NFTs and crypto games and try in vain to do with predatory micro transactions, loot boxes and battle passes."

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