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GamesRadar
GamesRadar
Technology
Dustin Bailey

Crimson Desert PR head insists the weird controls are "like riding a bike," as veteran Dishonored lead suggests it's "a rewarding mental gymnastic"

Macduff running from a monster during the upcoming PS5 game, Crimson Desert. .

If there's one nigh-universal point of criticism early Crimson Desert players have with the open-world game, it's the controls. They're weird, they're awkward, and they're liable to give you fits – at least at first. Pearl Abyss's marketing head asserts that it's like riding a bike, and according to the veteran dev that led Dishonored, there are some advantages to an oddball control scheme.

Responding on Twitter to a player who suggests that Crimson Desert "just needs simplified controls," marketing director Will Powers suggests that you "think of it like riding a bike, it comes naturally after you learn it. just takes a minute." In a follow-up post, Powers also acknowledges that "it takes time to learn."

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