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Creative Bloq
Creative Bloq
Technology
Ian Dean

Creating the John Wick-inspired mocap for SPINE - and why just Unreal Engine 5 isn't always enough

SPINE mocap; animation from a video game.

Creating animation for video games has become reliant on motion capture, but SPINE developer Nekki has gone further than most, having created its own app, called Cascadeur. This adds to a workflow that includes Unreal Engine 5 and Epic Game's MetaHuman, but one that doesn't always rely on those 'off the shelf' apps for its stylised anime-like animation.

In our developer series on upcoming gun-fu game SPINE we've already discovered how Nekki is creating a new 'intelligent' action camera as well as why the game's art director loves using Unreal Engine 5, but here I chat to the game's lead animator, Evgeniy Khapugin, and discover how performance capture is being used for the game's fluid, athletic combat.

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