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Creative Bloq
Creative Bloq
Technology
Ian Dean

Creating SPINE's cinematic gameplay is like making an "action movie within a game"

Directing the cinematic gameplay of Spine; characters fight on a rooftop.

We already discovered how the new action game SPINE is making great use of Unreal Engine 5 to bring its vibrant anime world to life, but there's some genius new tech being created for Nekki's new game too. The team is working on its own dynamic camera system that aims to make every player action in the game feel unique, forceful and crunchy.

In my interview below Game Director Dmitry Pimenov shares how the approach is akin to making an "action movie within a game", enabling players to curate and direct their own John Wick action scenes by simply playing the game.

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