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GamesRadar
GamesRadar
Technology
Kaan Serin

Creating Red Dead Redemption 2 was "not that fun," Rockstar co-founder Dan Houser says, as it wasn't "coming together" and was "over budget so much I didn’t want to think about it"

Red Dead Redemption 2 screenshot showing the silhouette of a man with a cowboy hat on horseback, a glowing sun seen behind him.

It's no secret that Rockstar Games traveled a shaky road on its way to Red Dead Redemption 2's release date, twice delayed. At the time, a Kotaku report claimed that many developers on the open-world hit were subject to crunch and, now, Dan Houser's finally spoke out about the tough production - without mentioning the crunched devs, of course.

In the latest episode of the Lex Fridman podcast, Rockstar Games co-founder, former GTA frontman, and Red Dead Redemption 2 lead writer Dan Houser spoke about the pressures of making games on such a large scale. Red Dead Redemption 2 sticks out as a particularly difficult project, though.

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