
It's no secret that Rockstar Games traveled a shaky road on its way to Red Dead Redemption 2's release date, twice delayed. At the time, a Kotaku report claimed that many developers on the open-world hit were subject to crunch and, now, Dan Houser's finally spoke out about the tough production - without mentioning the crunched devs, of course.
In the latest episode of the Lex Fridman podcast, Rockstar Games co-founder, former GTA frontman, and Red Dead Redemption 2 lead writer Dan Houser spoke about the pressures of making games on such a large scale. Red Dead Redemption 2 sticks out as a particularly difficult project, though.