
Like the labyrinth it's set within, Minos has a way of drawing you deeper. The tower defense roguelike's premise is simple: playing as the Minotaur, you build traps and winding corridors to pick off your would-be killers in the Labyrinth of Daedelus, earning more traps with every wave survived. Early stages are deceptively simple – whack down a spike trap, job done – but as you complete stages and progress deeper into the labyrinth, Minos asks you to get increasingly devious.
Over the course of 22 hours, my designs have escalated from mild workplace hazards to elaborate Rube Goldberg murder machines. A ballista? How pedestrian. Sword-wielding siren statues that lure trespassers over buzzsaws and into poison gas? Now we're talking.