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The Guardian - UK
The Guardian - UK
Entertainment
Lewis Packwood

Cocoon, a matryoshka doll of worlds nestling puzzle inside puzzle

Dive in … Cocoon.
Dive in … Cocoon. Photograph: Geometric Interactive/Annapurna

Worlds within worlds within worlds. The concept of Cocoon is dizzying. See that orb? Walk over to it and you can press a button to dive inside, falling vertiginously into an entire world contained within a tiny sphere. Explore that world and you might find another orb with another world to dive into. Then you realise you can pick up the orbs and take them with you on your world diving.

Cocoon is the work of Geometric Interactive, a studio founded by former Playdead developers Jeppe Carlsen and Jakob Schmid not long after the release of Playdead’s Bafta-winning Inside in 2016. Schmid says that Carlsen came up with the idea of nested worlds right at the beginning, and “everything in the game has been built around that concept”. Now, some years later, the game is finally nearing release: and the hardest part has been finding a way to guide players through it all without melting their minds.

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