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GamesRadar
GamesRadar
Technology
Oscar Taylor-Kent

Close enough, welcome back Anthem – I'm loving that Daemon X Machina: Titanic Scion has shifted gears to smaller, nimbler mech suit action

Ash and the player clash blades in Daemon X Machina: Titanic Scion, a QTE prompt in the middle of the screen.

Daemon X Machina: Titanic Scion may seem like a straightforward sequel to the originally Nintendo Switch exclusive large-scale mech 'em up at first glance. Flick through trailers and screens and there is metal on metal action aplenty. But look a bit further and it's clear that Titanic Scion is in an extremely different position than the original. Yet, rather than veering off course, it provides ample opportunity to fire up hose jet stabilizers and embrace the new.

You have to remember, Daemon X Machina arrived on the scene before FromSoftware's big return with Armored Core 6. The original game wasn't anything to write home about – especially with its rough performance on Nintendo Switch (it ran much better on a later PC port) – but it filled a void left by the at-the-time shackled to PS3 premium mech series. There wasn't a lot of mission variety, and fights could lack impact – but it could be a fun spectacle nevertheless. It's also responsible for the original Switch split pad from Hori, which became the Hori Split Pad Pro – a god send for the bigger handed gamers out there like me and one of the best Nintendo Switch controllers out there. I'm here begging for a Switch 2 equivalent.

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