
The publisher behind Clair Obscur: Expedition 33 says the likes of GTA 6 maker Rockstar can weather the ballooning AAA budgets and team sizes we're seeing across the industry, but most can't and "there is a human cost to running things that way."
Speaking to GamesIndustry.Biz, Sandfall COO and Clair Obscur producer François Meurisse says the studio will resist the urge to scale up dramatically in the face of success to churn out its next games quicker, instead looking to keep the core team together and retain the chemistry built making their breakout hit. "We want to keep the organisation that made us successful," he says.