
There's no denying that video games are getting expensive for consumers facing $100 Joy-Con 2 controllers and – tell me this isn't happening – $110 Alarmos, but the trend is impacting developers, too. So the famously lean team behind Clair Obscur: Expedition 33 expects more studios to follow their lead in creating relatively more affordable AA games.
"As development costs continue to grow, I think we're likely to see an increase in companies like ours, producing AA-class games," developer Sandfall Interactive creative director Guillaume Broche tells Automaton in a new interview. "Thanks to Unreal Engine, it's now easier to get an idea of the amount of resources you'll need relative to your production scale.