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GamesRadar
GamesRadar
Technology
Dustin Bailey

Clair Obscur: Expedition 33 lead "was crossing fingers" the RPG wouldn't win Game of the Year because he was rooting for other "super creative games" instead

Verso in Clair Obscur: Expedition 33.

You'd think that most game developers would be rooting for their own work to win a Game of the Year award, but that's apparently not the case for Tom Guillermin, Sandfall Interactive co-founder and Clair Obscur: Expedition 33's chief technical officer. He's been spending his time hoping for other games to take home those big GOTY awards because he wants to help celebrate the creative – and weird – work of other devs.

"I was crossing fingers that we wouldn't get [Game of the Year] because there are so many super creative games and weird games," Guillermin told Game Informer at the Game Developers Choice Awards, as published in issue 377 of the magazine.

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