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GamesRadar
Technology
Hirun Cryer

Clair Obscur: Expedition 33 is an "homage" to the RPGs of old, and its director wants players to "break the game with crazy builds"

Clair Obscur: Expedition 33.

Clair Obscur: Expedition 33 grabbed headlines earlier this year in June at Xbox's big Summer Game Fest showcase, thanks in no small part to its evolutionary turn-based combat and stunning photorealistic visuals. The game looked like a serious step forward for turn-based RPGs, and add to the reveal that it was from an independent developer established by Ubisoft veterans, and heads were instantly turned. 

A month removed from its reveal, and Expedition 33 still looks the part in a new gameplay presentation from Sandfall CEO and creative director Guillaume Broche, along with COO and producer Francois Meurisse. It's still early on in Clair Obscur when Broche picks up the controller - playing only the second level of the game - and introduces chief protagonist and resourceful engineer Gustave, who's on a mission with scholar Lune to find Maelle, youngest member of the expedition's roster and Gustave's foster sister. 

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