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GamesRadar
GamesRadar
Technology
Austin Wood

Clair Obscur: Expedition 33 head was "bored" at Ubisoft and hungry for a JRPG, and made the highest-rated game of 2025 – "Somehow it worked, which still makes no sense to me"

Clair Obscur: Expedition 33 combat.

Clair Obscur: Expedition 33 director Guillaume Broche was previously a brand development manager and narrative lead at Ubisoft, but left to found Sandfall Interactive in 2020 when he found himself "bored" and "wanting to do something different," as he told BBC.

Broche had a hankering for an RPG shaped, as co-founder François Meurisse told us earlier this year, by a "heritage of JRPGs" like Final Fantasy 7, 8, 9, and 10. For its reactive turn-based combat system, the team also stood on the shoulders of games like Sekiro, with other systemic bits from deckbuilders added in for texture.

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