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GamesRadar
GamesRadar
Technology
Anna Koselke

Clair Obscur: Expedition 33 director says AAA-sized "scope and budget" might have made it worse, actually, because "not artificially padding out the game time excessively" was key to the RPG's success

A man looking straight ahead during one of the best Xbox Series X games, Clair Obscur: Expedition 33.

Clair Obscur: Expedition 33 may not have had a big AAA budget, but according to Sandfall Interactive, that might actually be a good thing – it could be what allowed the developers to create an RPG that's genuinely engaging.

Speaking in a recent interview with Automaton, creative director Guillaume Broche confirms as much as he explains why he doesn't think the team would've wanted "unlimited" resources. "I don't think we would have wanted to radically add unnecessary content or change the overall scope of our game," admits the lead. According to Broche, the smaller scope Sandfall had to work with helped make it a fun game – one without any "padding" to waste fans' time.

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