
Anyone who’s ever worked on a big creative project knows the mix of excitement and agony that comes with a breakthrough, especially when that breakthrough means redoing chunks of work you thought were finished. For the team behind Clair Obscur: Expedition 33, that feeling hit hard in the middle of development.
In a recent interview with Pirate Software, Guillame Broche, CEO and Creative Director of Sandfall Interactive, shares a story that anyone in game development can relate to. Broche describes how, partway through development, he discovered a tweak that completely transformed how the game’s enemy attacks felt to play. “For me, it was when I found something that makes the game feel ten times better during enemy attacks”, Broche says.