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GamesRadar
GamesRadar
Technology
Alex Raisbeck

Clair Obscur: Expedition 33 creative director put parrying in his turn-based RPG after playing Sekiro and thinking "Why can't I parry in my game?"

Clair Obscur: Expedition 33.


Plenty of us have finished Sekiro and decided we wanted parrying in everything else we play. As it turns out, developers have that feeling too, with Sekiro serving as the catalyst to add a parry mechanic into Clair Obscur: Expedition 33.

In an interview in Edge issue 404, Expedition 33 creative director Guillaume Broche spoke about the FromSoftware title and how it influenced the development of Sandfall Interactive's upcoming RPG. "I wanted to do a turn-based game, but I was also kind of burnt out by turn-based games, so I wanted to make something that felt fresh", he begins. "I was playing Sekiro on the side, and I was like, 'I love parrying. Why can’t I parry in my game?'"

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