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GamesRadar
GamesRadar
Technology
Jasmine Gould-Wilson

Citizen Sleeper feels like a sequel to the worst ending of Cyberpunk 2077 and now my mind is blown

Citizen Sleeper.

I think I might have lucked out by playing Citizen Sleeper and Cyberpunk 2077 in a very specific order. The proximity is an added bonus, having wrapped my second journey through Night City a mere 24 hours before sampling Gareth Damian Martin's "RPG candy" for the very first time. Five hours and countless dice rolls later, I reached for a piece of paper and scribbled a question that'd been burning in my skull all the while: is the Sleeper just V?

Of course it isn't. Cyberpunk and Citizen Sleeper are two totally discrete RPG experiences, each influenced in some manner by tabletop games, their practices, and futuristic sci-fi themes. One is a triple-A first-person action game, with all the flashy combat and graphical fidelity you'd expect from the Witcher 3 studio. The other is a text-based, narrative-driven, point-and-click solodev project. So why do the two dystopian worlds fit so perfectly together that I've come away from my first Citizen Sleeper session feeling a suspicious sense of…continuity?

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