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The Guardian - UK
The Guardian - UK
Entertainment
Lewis Packwood

Citizen Sleeper 2: Starward Vector review – we’re putting together a crew

Comic book artist Guillaume Singelin once again provides visuals … Citizen Sleeper 2.
Comic book artist Guillaume Singelin once again provides visuals … Citizen Sleeper 2. Photograph: Jump Over The Age

It’s good to be back in this far-flung future world. Like the game that preceded it, Citizen Sleeper 2 is packed with evocative portrayals of everyday life in outer space, from farmers tending zero-G crops in an asteroid greenhouse to water miners rising up against the cartel that controls them, everyone eking out a meagre existence in crumbling space stations left to rot by a long-dead mega corporation.

Once again you’re cast as a Sleeper, a robot with a digitised human mind shorn of the memories of the person it was copied from. In the first game you were on the run from the firm that made you, attempting to wean your robot off its reliance on a stabilising drug. In the sequel you play a different Sleeper who has successfully managed to ditch Stabilizer, but at the cost of being enslaved to a gang boss called Laine.

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