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The Guardian - UK
The Guardian - UK
Entertainment
Julian Benson

Citizen Sleeper 2: learning to live on the edge of a corporate war

Citizen Sleeper 2.
‘I want you to play an important role in this society’ … Citizen Sleeper 2. Photograph: Jump Over The Age

In any other game, two mega corporations obliterating each other in a galactic war would be the story’s focus. But in Citizen Sleeper 2, the conflict between Conway and Senetstat at the centre of the Helion System is background noise. “Citizen Sleeper is a game about the periphery,” designer Gareth Damian Martin says.

You, an escaped android, have more immediate problems than the brewing war at Helion’s centre. Out in the Starward Belt, an archipelago of asteroids at the edge of the corporation-dominated solar system, you’re running from a violent gang leader after stealing one of his spaceships. You need to keep your vessel fuelled, your supplies stocked, and your synthetic body topped up with a hard-to-find serum that keeps it from shutting down.

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